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Has competitive Magic: the Gathering gotten to be too much for you? Planechase brings us a strictly casual affair, and gives multiplayer Magic a great new set of toys.
Ages past in Magic history, there was Vanguard. Vanguard was a Magic: the Gathering supplement that put the players into the shoes of one of the characters in the game’s sweeping storyline. Introduced in 1999, there were ultimately 32 of the oversized cards released through magazines and other promotions. However, the format never quite took off, due in large part to the inaccessibility of the cards themselves. In 2005, Magic Online adopted Vanguard, renaming it Avatar. Avatar Magic is all fun and good, but Magic Online is hardly a casual game. Until recently, this aspect f Magic: the Gathering, imagining yourself as an all-powerful Planeswalker, a sort of demi-god, was lost to those who didn’t play online or had collections stretching back a decade. Fortunately for us, Wizards of the Coast has released Planechase. A New Way to Play MultiplayerThe first thing you're going to need before playing a Planechase game is a standard deck of Magic: the Gathering cards. Any deck will do. Next you'll need ten unique Planar cards and a Planar dice. Fortunately, each Planechase deck comes with exactly ten unique planar cards and a Planar dice. Once you have those two decks, you'll have to familiarize yourself with the rules that Planar cards follow. Chiefly, the Command Zone. The Command Zone Planechase introduces a new zone to Magic: the Command Zone. Here's the quick rundown of how it works:
Choosing a Planechase DeckThere are four Planechase decks: Strike Force – A speedy red and white deck that throws threat after threat at your opponents. Zombie Empire – A black deck that quickly builds an army of undead to overwhelm your opponents. Metallic Dreams – An artifact heavy five-color deck that uses various tricks to stall opponents while setting up nasty combos, like Door to Nothingness, a card that can cause a player to instantly lose the game. Elemental Thunder – A Green and Red Elemental tribal deck, focusing on playing lots of land in order to play gigantic creatures like Verdant Force and Ivy Elemental. There are several things to consider when choosing a deck, personal preference being important. Metallic Dreams is the hardest deck to play for newer and experienced players alike. Choosing your PlanesMagic: the Gathering is a collectible card game. So naturally there will be many players who will want to combine the planar cards from other decks together to work with their personal decks. Fortunately, the planar cards can be complimentary to almost any deck. The planes fall into two categories: those that speed up the game, and those that slow down the game. Planes like Bant and Krosa boost creature power, Naar Isle deals increasing damage each turn, and Llanowar increases your mana production. On the other side, we have the planes that slow the game down. These make up less than a quarter of the planar cards, and understandably so; slowing down a six-man game with The Eon Fogs or Skybreen is a surefire way to drive away your friends from game that is as social as it is fun. No matter what Planar cards you choose for your deck, they will most likely compliment and deck; even those that you built years ago! The decks themselves aren't bad either. A newer player will not be disappointed in the power level of the decks, and the cards within the decks. The Future of PlanchaseBut Planechase doesn't end with the four decks. Wizards of the Coast will also be releasing promotional Planar cards at events such as Prerelease and Release parties, and there is always the possibility of my Planar decks in the future. Wizards of the Coast, Official site for Magic: the Gathering An Intro to Elder Dragon Highlander, another popular Magic variant.
The copyright of the article Planechase in Card Games is owned by Stephen A. Butler. Permission to republish Planechase in print or online must be granted by the author in writing.
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